Been a busy week. In addition to my normal three 12-hour shifts, I volunteered to do a fourth on Thursday. We're a touch short-handed right now, and I could use the extra money, so it was worth it. Of course, that afternoon the night shift person decided to call in.
Well, not so much "call in" as "come in to pick up her check and then tell us she's not coming in while she's at her workplace." x.x
Anyway, they couldn't get someone on short notice, so I volunteered to say a few extra hours until someone could come in. Wound up doing a 14 hour shift. On my day off.
Needless to say, I was basically useless on Friday. Lazed about, played some Rock Band 2. Finally got my (single player) band up to earning a jet plane, so I can play gigs outside the USA. Also decided to try drumming a bit... and basically got my ass kicked. Drumming is harder than I expected.
This morning, I've been doing a little writing. I've had a plan since last August to write out my own D&D campaign setting, but my typical lethargy crept in and I kept putting it off. I'm finally getting myself sorted out, and seriously working on this stuff again.
My first project is a new racial write-up. The plan is to create a 4-8 page PDF, which I'll sell online under my Bluegrass Geek label. Following that will be a new class, which is a bigger investment in time & effort, and will require some friends to do some playtesting. The final move will be to write out the campaign setting itself, which will include the new race (and a bonus "bloodline" race) & new class, plus feats, a few Paragon Paths & Epic Destinies, new "gods" and the actual world setting itself.
Depending on how well the race & class PDFs do, I'll either make the campaign setting a simple 32-64 page overview, or a full-sized Campaign Setting book & separate Player's Guide book.
I do plan on commissioning some artwork for these PDFs, but I'm going to have to read up more on creating my own company & the legalities involved (especially the D&D GSL).